Inventory with integrated stat and gameplay effect system
Move or split items with drag and drop operations inside and between inventory´s. You can drop, delete or use items with a simple menu. Items be used with a hotkey.
Items are stored in data tables to make item management simple.
Damage Resource and Stat System (DRS System)
This package contains all features of my DRS system that can be found here. The system is fully integrated and can be used to create gameplay effects for items (e.g. food, potions,...).
Simple Crafting System
Any item can be made craftable. Adjustable crafting parameter are: crafting amount, crafting time and needed materials.
Shop System and Currencies
Items can be sold and bought by using different currencies. Any currencies can be added (Gold and crystals in the demo, but you can rename them to anything you want or add more).
Inventory´s are replicated to clients for multiplayer purpose. All operations (move, drop, split,...) are executed on the server.
This is a Blueprint Project, no C++ included
Number of Blueprints: 41 + examples
Network Replicated: Yes
Supported Development Platforms:
Documentation: Starter Guides + Commented Blueprints
Questions? Contact me directly on Discord or via email firstname.lastname@example.org