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Interactive Tile Map

Graces Games - 2D Assets - Aug 5, 2024
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Interactive Tile Map allows you to add interactive elements to your tile map without manually placing them.

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Demo Video | Version 1.0.1 | Documentation


Included in:


Interactive Tile Map allows you to add interactive elements to your tile map without manually placing them.

This will allow you to use the tile map editor as a level editor, thereby speeding up your level design process.


You define which tile is replaced by which actor or flipbook animation using the provided Data Asset or the Data Tables.

The tiles can be defined using TileIdentifier (TileSet + Index) or the Tile User Data Name.


This product is implemented as an ActorComponent and can be added to any actor (e.g. Paper Tile Map Actor).

The replace function can be called at any time and only requires a PaperTileMapComponent to perform the logic on.

It will replace all instances of the defined tiles with the corresponding actors and flipbooks.


Created using Blueprints, fully documented and easy to customize.


The project will be maintained, so feel free to get in touch to suggest changes, features or anything else.


Credits:

Art by Foozle

Technical Details

Features:

  • Replace tiles with actors
  • Replace tiles with paper flipbook actors or paper flipbook components
  • Attach the spawned actor or component to the paper tile map actor
  • Have the actor receive a custom event on spawn including the tile User Data Name
  • Finds and returns tile transforms for your own use case (e.g. spawn points)
  • Clears tiles that should only exist in the tile map
  • Identify tiles by Tile Identifier (i.e. TileSet + Index) or Tile User Data Name
  • Include and exclude specific layers to improve performance


Number of Blueprints: 12

Number of Data Tables: 2

Number of Flipbooks: 20

Number of Sprites: 197

Number of Structures: 6


Supported Development/Target Build Platforms: PC, Web and Mobile


Documentation: Here