temperate Vegetation: Spruce Forest

Project Nature - Props - Apr 29, 2019
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4.7 out of 5 stars(140 ratings)
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This spruce tree asset provides you with a collection of interactive & optimized tree models to make a natural looking forest.

  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

This game ready asset provides you with a collection of interactive spruce trees (Picea abies).

The key of this asset is to have a cinematic looking but optimized trees for your next gen game!


[cinematic Trailer]

[interaction Trailer]

[performance Trailer] [NEW!]


Features and content:

This asset contains a number of 15 different tree meshes, showcasing different growth stages.

All tree parts are photoscanned separately and redesigned in a natural looking way.

Wind animation and interaction between character/animals/NPCs is fully made shader based!

Only 2 parameters to controll the whole wind settings of all placed foliage.

The interaction is replicated for multiplayer usage and easy to setup.


Performance optimization:

All plant parts are modeled on their own and as compact as possible.

For each big trees, there is a high and low vertex count version to fit the needs of your game.

That results in less quad overdraw and less shader complexity.

Optimized imposter for large landscapes without culling.


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Technical Details

Features:

  • Project Nature Wind System 2.0:
  • only 2 parameters to change the wind animation of your whole vegetation
  • fully shader based
  • Project Nature Interaction System 2.0:
  • multiplayer replicated animations
  • support for NPCs, animals or physicals
  • fully shader based

  • easy customizable master materials
  • [2] Maps (big content showroom & interaction showroom)
  • [1] seamless forest ground texture set
  • [2] different needle leaf albedo textures
  • moss and snow blending materials
  • [7] big, [3] medium & [4] small trees
  • high and low vert count trees


Texture Sizes:

  • [1] Texture sets in (4096x4096) ground
  • [7] Texture sets in (4096x4096) imposter
  • [3] Texture sets in (4096x4096) tree


Collision: Yes

Vertex Count:

  • small trees: [LOD0 650-187] to [LOD3 84-21] average [LOD0 420]
  • high vert trees: [LOD0 33k-21k] to [LOD3 16k-5k] average [LOD0 25k]
  • low vert trees: [LOD0 23k-7k] to [LOD3 5k-2k] average [LOD0 14k]

LODs: 4 + Imposter

Number of Meshes: 14

Number of Materials and Material Instances: 5 Master Material, 120 Instances, 4 Material Functions

Number of Textures: 42

Supported Target Build Platforms: PC - Xbox One - PS4 - Switch - VR

Platforms Tested: PC

Documentation: Yes [Documentation]