Need to pick up sticks, rocks, some berries from bushes or pluck some flowers? Use this customizable interactive foliage pack.
Discord 💬 Join the Hyper Game-dev Discord
Demo 📁 Try it out!
Video ▶ To view the product or a technical overview
Made by 🎮 Eric from Hyper!
Modular 🧩 Check out other compatible assets
V1 & V2
Please note the “V1” and “V2” labels on my assets. The v1 versions are my original versions and are based on UE4. If you are using UE5, I would always advise you to use the V2 version (if available). The V2 versions are significantly changed architecturally and visually and are different products, however with the same goal. All original products will stay as is and if needed I supply bug fixes for them.
Foliage Pickups
All pickups derive from the Pickup Master Blueprint.
Here you can configure:
Included examples:
Interactive flower picking
Included examples:
Berry picking from bushes
5 Types of predefined berries.
3 Types of predefined bush
Each Bush has multiple spawn points.
Configure with a slider from 0 to 8 berries
Use of BerryPicking Master blueprint
Included examples:
The best and nothing less. Our core principles keep our assets the top of what’s available.
Where possible:
– Complete and flexible, we include most common use-cases in our products.
– Data-Driven approach, so adapting is easy. We provide spreadsheets for mass edits.
– Flawless integrations.
– Blueprint only, so we keep it accessible for you and your complete team.
– Extensive documentation, in code and in docs. Not only what happens by also why. We want you be able to learn.
– Production-ready.
Features:
Number of Blueprints: 46
Meshes: 33
Network Replicated: Yes!
Supported Platforms:
Windows, It is assumed that it works fine on all platforms.
Support, community & Documentation📁:
Initial Support like bug encounters and online (web-based) documentations are available after verification. Easiest way is to access is Discord, but ofcourse also possible via mail.
The discord is a place with forums setup per asset where other game developers with the same asset can discuss the use and also help each-other out including me (Eric) the developer.
All my blueprints are always heavily commented. Not only the what happens, but I try to explain why it happens.