Interactive Dynamic Grass system, easy to setup, computed 100% in shader. Can be added to any material with only 1 functions call. 1 component to enable any actors to interact with the grass, customizable trail and size effect.
A complete Interactive Dynamic Grass system easy to setup! UNDER 5 MINUTES to have it enable on your project.
Use the new Virtual Runtime Texture from unreal to have world scale effect on the grass (No complex Camera or render texture required!).
Feature List :
- 1 Actor Component to add interactivity to any dynamic/static actor
- Trail Effect customization
- Easy to adapt for your custom meshes (only 1 Material function call to add)
- Auto Adjust to scaled object, so works perfectly with foliage tools
- Effect apply 100% in shader, very fast and optimized
- Include a Debug Landscape Material to see what is happening under the hood
The system is made 100% in Blueprints.
Clean and commented code.
Number of Blueprints: 2
Number of Materials : 8
Number of Material Functions : 3
Number of Meshes : 2
Number of Texture : 5
Number of Virtual Runtime Texture : 1
Intended Platforms: All
Platforms Tested: Windows