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Interact Sandbox

Binary Brawl - Mar 13, 2018
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A core foundation for any game requiring interaction - With an authoritative inventory system.

  • Supported Platforms
  • Supported Engine Versions
    4.21 - 4.22,4.26
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

The package includes:


  • Interaction System (Networked/Multiplayer)
  • Grab System - With inspection (Networked/Multiplayer)
  • Inventory System (Networked/Multiplayer)
  • Transport System (coming soon - Networked)


Summary: Demo & Tutorial Series


V 1.2 - Core functions are now universal, more granular key held logic and bug fixes.


A universal foundation which entails the ability to grab, pick up and interact with actors within the world. Extendable logic with having the ability to include any actor type with ease, try some eggs, vehicles or rockets! Why not?


The interaction and grab system - having the ability to interact with actors to how they desire but authoritative while also enabling the player to 'grab' actors freely and move or throw them around the world. How about that egg?


Inventory - The inventory is logic only. The reason for this is to ensure the sandbox remains universal. Enabling to extend, not adjust. Events are ready to be called, dropping items or split dropping; all that is required is the interface and call method to how you wish.


Moving the inventory around could not be easier - A widget driven inventory is vulnerable to client based attacks. The server ensures that only itself can manipulate inventories. A secure concept implemented for multiplayer.

Technical Details

Features:


  •  Interaction System (Networked/Multiplayer)
  •  Grab System (Networked/Multiplayer)
  •  Inventory System (Networked/Multiplayer)


Number of Blueprints: All logic resides within the BP_PlayerController, with master actors containing their relevant events which are called from the controller.


Input: Defined within the project settings. The "Action" input can be defined as desired, by default "E" or xbox "X" and PS "Square". The item inspection is also defined within the project input settings, and as default arrow keys for PC, and D-Pad for controller.


Network Replicated: Yes

Supported Development Platforms: PC/Console

Supported Target Build Platforms: PC/Console

Documentation:

Important/Additional Notes: