Int16 for Blueprints

FranticDreamer - Code Plugins - Sep 24, 2021
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A plugin that adds 16 Bit Integers to the Blueprints

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Notice: This plugin is now open source. But you can purchase if you want to support the development.


Do you want to make your variables have less size and you don't need values greater than 65535? This plugin is going to help you to achieve your goal.

This plugin adds a struct called "Integer16" to your blueprints for you to use. They are 2X smaller compared to the standard (32-Bit) Integer. So it can help you to keep your variables small, especially when networking.

Technical Details


  •  A struct that represents a 16-bit integer.
  •  16-Bit integer versions of all functions of the standard 32-bit integer.
  •  All compatible base type conversions

Code Modules:

  • Int16forBPs - Runtime

Number of Blueprints: 0

Number of C++ Classes: 1 Blueprint Function Library

Network Replicated: Can be Replicated

Supported Development Platforms: Android, Windows 32-Bit, Windows 64-Bit, Linux

Supported Target Build Platforms: Android, Windows 32-Bit, Windows 64-Bit, Linux


Important/Additional Notes:

You should replicate your variables yourself. Integer16 is a USTRUCT that CAN be replicated. But they won't be replicated automatically. You should replicate just like how you replicate a quantized vector.

You can use "Integer16" as a variable and you can easily type "int16" into the node search window to get to all nodes that you can use with Integer16.

If you have other plugins that you're doing other maths with, you can convert int16 to int, do the math and convert it back to int16 very easily.