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Instance Editor

Babush - Jan 15, 2019

Editing instances of the Instanced Static Mesh Component and HISM Component in Level Editor and clone any actor using an offset or Bound Box

  • Supported Platforms
  • Supported Engine Versions
    4.20 - 4.25
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.
  • Plugin allows you to edit HISM instances like regular Actors
  • Сloning objects (Actors, Volumes) with options
  • Radial placement
  • Allows you to: Move , Scale , Rotate, Сlone / Delete instances
  • Add Delta Transform for any actor (Location, Rotation, Scale)
  • Creating an actor with HISM instances from StaticMesh


If you want to change instances, click "Editing Instances". Make changes. To apply the changes, press the "Editing Instances" button again.

During editing, instances are turned into Static Mesh Actor, after editing, they are turned back into instances.



Video:

https://www.youtube.com/watch?v=zuAU4UP-Xvc


Update 2.0 ( UE 4.23 or above): Radial placement

Update 1.5: Creating actors with instances, editing instances created by other utilities, support any number of HIMS components

Update 1.7 ( UE 4.21 or above): Choice of HISM or ISMC. Convert back to Static Mesh is possible. The name of the created actor is now based on the chosen Static Mesh.

Update 1.8: (UE 4.23 or above): Option 'Use BoundBox instead of Offset' for clone actor now suppor option 'Consider Rotate of Actor'. It is useful for cloning without gaps.


Support:

Forum Thread: here

Technical Details

Code Modules: Editor Module

Number of C++ Classes: 2

Supported Platforms: Windows OS, Mac