Editing the Hierarchical Instanced Static Mesh Component in Level Editor. Circular placement and cloning of any actor not only HISM
Any actor not only HISM:
If you want to change HISM instances, click "Editing Instances". Make changes. To apply the changes, press the "Editing Instances" button again.
During editing, instances are turned into Static Mesh Actor, after editing, they are turned back into instances.
Update 2.0 ( UE 4.23 or above): Radial placement
Update 1.5: Creating actors with instances, editing instances created by other utilities, support any number of HIMS components
Update 1.7 ( UE 4.21 or above): Choice of HISM or ISMC. Convert back to Static Mesh is possible. The name of the created actor is now based on the chosen Static Mesh.
Update 1.8: (UE 4.23 or above): Option 'Use BoundBox instead of Offset' for clone actor now suppor option 'Consider Rotate of Actor'. It is useful for cloning without gaps.
Forum Thread: Here
Code Modules: Editor Module
Number of C++ Classes: 2
Supported Platforms: Windows OS, Mac