Infinity Weather

Krystian Komisarek - Blueprints - Oct 12, 2020

Infinity Weather is a robust and efficient weather control system designed for Unreal Engine

  • Supported Platforms
  • Supported Engine Versions
    4.23 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Demo: [Infinity Weather 2.0]

Updates: [Version 2.0 Release Notes], [Roadmap]

Videos: [Rain], [Snow], [Sand], [Wind], [Voxel Plugin]

Before making a purchase, kindly review the [Documentation], [Discord]


Displacement:

  • two displacement modes (parallax, tessellation)
  • configurable displacement capture blueprint
  • top-down projection of displacements rendered using shape definition in the shader (sphere, capsule, box, cylinder, decal, trace-sphere)
  • skeletal mesh displacement
  • interface for easy integration with all types of actors
  • area of displacement moves dynamically with the actor or camera 
  • time-based snow accumulation
  • displacements can be used for multiple other effects (like grass interaction)
  • small world texture (1024x1024) can handle even 150x150m area
  • example displacement materials ( snow, mud, sand, grass) and ground layers (rock, grass, mud, sand)
  • mixing displacement and dynamic weather.
  • virtual texturing and layered landscape materials

Sky:

  • blendable volumetric clouds preset, and circulate secondary area of cloud
  • Earh solar system based on date and coordinates
  • lightning effect (including mesh and material from Lightning Fast)
  • fog, post-process, background clouds, stars, moon, and more
  • sequencer support

Footstep:

  • notification footsteps system
  • example footstep types (SFX, VFX) snow, rain, mud
  • physics material support
  • configurable footstep component adjustable per character
  • footstep volumes with priorities and conditional spawning

Precipitation:

  • Niagara presets of snow, rain, dust, hail
  • GPU-friendly and efficient
  • dynamic movable occlusion maps
  • crossfade wind and rain sound effects

Technical Details

Precipitation:

  • GPU Niagara presets of snow, rain, dust, hail
  • dynamic movable occlusion maps
  • wind and rain sound effects

Post-process:

  • post-process effects (raindrops, frozen, sharpen/blur) switched with material permutations
  • pre-translucent effects (rain circles, heat haze, experimental glitter)
  • reacts dynamically to weather conditions

Environment:

  • weather controller actor
  • spherical volumetric fog area and atmosphere and temperature
  • surface material function (snow/wet layer)
  • spline-based rainbow mesh with camera-facing
  • water puddle decal
  • wind reactive: precipitation, ground dust, flags, trees, bushes, grass, emitters, character, sky, water
  • example maps: Snow, Sand, Rain, World

Documentation


Blueprints: 31

Materials: 61 + 73 instances (122 functions)

Textures: 79 (free starter pack textures included)

Niagara: 25

Sounds: 37

Size: 246mb + 37mb (demo content)

Replication: Yes

Platforms: PC/Console, Windows/Mac

Open world: I believe so. It has not been tested yet on massive maps, but I will.

Mobile: Limited (no displacements, no post-process)


Notes: The package contains example content (Textures/Meshes) from Starter Content used only for demonstration purposes. 

Please keep in mind that your positive ratings and comments serve as the fuel that propels me toward future updates.