Multithreaded Voxel Terrain Generator with region-based loading, vertical scaling, and Multiplayer support.
The Infinite Voxel Terrain Plugin is a powerful voxel terrain generator intended for those who wish to build a block game.
It leverages multithreading to generate terrain chunks in parallel, ensuring rapid and efficient world creation. Designed for multiplayer environments, it fully replicates voxel modifications and saved data, with a region-based system that focuses only on the relevant areas of the world, optimizing network performance.
The seamless region based voxel data system provides efficient management of your voxel data, grouping it by regions to load and save only what’s necessary.
Vertical chunk system dynamically adjusts to the number of chunks needed on the vertical axis, offering virtually unlimited build heights.
FastNoise2 integration enables quick and versatile noise generation, a (not included) graph-based noise tool can be used to design and preview different terrain types, (currently only supports 2D noise)
Adding new voxel types is straightforward—just update the list with the material and texture, and it’s ready for use.
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Recommended skills to get started:
To modify core components of the plugin you will benefit from:
This Plugin Currently Supports:
This Plugin Currently Does NOT Support:
Possible Upcoming Features
NOTES:
This is an early release of the Infinite Voxel Terrain plugin. As such, we are offering it at an early adopter price. Substantial updates are planned to extend this plugin.
DISCLAIMER: The terrain generated by this plugin is technically not infinite, memory and hardware limitations apply
Although a small amount of AI generation was used in the creation of this plugin, the tool was developed entirely by the publisher over several years.
Features:
Code Modules:
Network Replicated: Yes (Fully replicated, with support for both Listen and Dedicated Servers)
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows