Indoor Shooting Range

PaleFace - Environments - Sep 19, 2018

Fully Functional Indoor Shooting Range

  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.27, 5.0 - 5.2
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Update: Updated to UE5

  • RayTracing is disabled by default and can be enabled within project settings.
  • I recommend removing all "point light"s in the scene to get accurate lighting from Lumen & emissive materials

Fully Functional Indoor Shooting Range 


Technical Details


  •  Reactive Paper Target
  •  Bullet Holes
  •  Target Retrieval System
  • Customizable Wall Colors

Meshes: 27

Vertex Count: 20 - 1000


Collision: Yes (Auto)

Scaled to Epic skeleton: Yes

Textures: 79

TextureSizes: 128 - 2048

Materials: 49

BluePrints: 3

Important/Additional Notes: Please enable

"Support UV From Hit Results" Under Project Settings

"Use Ambient Occlusion" Under World Settings

" Generate Ambient Occlusion Material Mask" Under World Settings

I assume this would work in VR, I do not have one to test with :)