Update: Updated to UE5
Fully Functional Indoor Shooting Range
Preview:
Features:
Meshes: 27
Vertex Count: 20 - 1000
LODs: N
Collision: Yes (Auto)
Scaled to Epic skeleton: Yes
Textures: 79
TextureSizes: 128 - 2048
Materials: 49
BluePrints: 3
Important/Additional Notes: Please enable
"Support UV From Hit Results" Under Project Settings
"Use Ambient Occlusion" Under World Settings
" Generate Ambient Occlusion Material Mask" Under World Settings
I assume this would work in VR, I do not have one to test with :)