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IIKit Scene Chang'an

IIFab - Blueprints - Sep 19, 2024
Not Yet Rated

Rebuilding the ancient Chinese capital Chang'an using GeometryScripting

  • Supported Platforms
  • Supported Engine Versions
    5.3 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Almost all static meshes are generated using GeometryScripting, which can accurately restore the size and proportion of ancient buildings. At present, all city walls are tightly fitted, with an error of no more than one centimeter. Most of the scene data comes from archaeological materials, which is very useful for restoring the real Chang'an City. All geometric meshes can be adjusted and modified, which can save you months of work time. 


▶️ Preview|▶️ Tutorial|📄 Document|v3.6.1 ( 2024.9.25 )


🔴 Plugins that need to be enabled:

  • Text3D
  • GeometryScripting

🔴 This product supports Nanite for Unreal Engine 5.0+. 

🔴 The current version does not include trees, but they can be added and replaced through the data table prompted in the readme file.

🟢Current assets can be integrated into my II_Base IIKit Base


Palaces:
  • Palace of Tai Chi
  • XingQing Palace
  • Daming Palace


City Wall:
  • The total length of the outer city wall is 36 kilometers. 


City Gates:
  • 18 major city gates
  • 51 minor city gates


Li'Fang:
  • 111 communities
  • East markets
  • West markets


Jing'An Fang:
  • A simple restoration demonstration can get you twice the result with half the effort, and it will also usher in more sophisticated model group restorations.   

Technical Details

  • Number of Blueprints: 31
  • Number of Static Mesh: 74
  • Input: Keyboard, Mouse
  • Network Replicated: No
  • Platforms: Windows