Rebuilding the ancient Chinese capital Chang'an using GeometryScripting
Almost all static meshes are generated using GeometryScripting, which can accurately restore the size and proportion of ancient buildings. At present, all city walls are tightly fitted, with an error of no more than one centimeter. Most of the scene data comes from archaeological materials, which is very useful for restoring the real Chang'an City. All geometric meshes can be adjusted and modified, which can save you months of work time.
▶️ Preview|▶️ Tutorial|📄 Document|v3.6.1 ( 2024.9.25 )
🔴 Plugins that need to be enabled:
🔴 This product supports Nanite for Unreal Engine 5.0+.
🔴 The current version does not include trees, but they can be added and replaced through the data table prompted in the readme file.
🟢Current assets can be integrated into my II_Base IIKit Base