Ice Cool

Krystian Komisarek - May 17, 2019
106
4.94 out of 5 stars(106 ratings)
  • 96%
  • 2%
  • 2%
  • 0%
  • 0%

Advanced and feature-rich master material designed to create COOL ICE sceneries.

On Sale:$49.99
$29.99Sign in to Buy
  • Supported Platforms
  • Supported Engine Versions
    4.18 - 4.25
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Advanced master material that supports multiple types of ice like ground ice, ice cubes, icebergs, crystals, and icicles. Great solution for improving your level storytelling on cold arctic maps. Designed and optimized for Mobile, Virtual Reality, and stylized PC/Console games.

[Video]

Features

  • Uses NEW FAST cracks rendering method. Implementation of new cheap iterative technique of parallax for rendering deep cracks based on Signed Distance Field Textures. Thanks to using SDF result effect stays clean and smooth even on closeups with using only 7 texture reads!
  • Advanced translucency options. Translucency supports depth fading fog for better quality of covering the objects inside the ice.
  • Multiple types of refraction: box projection mapping/screen color/ build in refraction pin.
  • Extended reflection mode. System supports pre-rendered cube map reflections mapped on meshes using box projection/spherical mapping.
  • Icy vertex offset coating. Material supports configurable animated vertex displacement.
  • Masked dithering. Use translucent material only where you need and dither the opaque material around the translucent regions.
  • Animated dust map with refraction noise makes material look even deeper and real.


***Monthly Unreal Engine Sponsored Content product for September 2019***

Check out Krystian Komisarek's other products [here]

Technical Details

Number of Master Materials: 1

Textures and Resolutions: (3) 2048, (3) 1024, (5) 512, (1) 64

Package size without demo content and tools: 8 MB

Material Instances: 15 examples

Supported development platforms: Windows, MacOS

Supported Target Build Platforms: All (there are some limitations on mobile)

[Documentation]

[Forum]

Additional content:

  • Textures of ice have been created procedurally using Blueprints, materials and render targets. The tool, materials, example map, sources are included in this package.
  • Multiple useful examples included. Package contains example map with showcase of multiple samples of use the material.
  • System includes additional tools for generating new Signed Distance Fields and environment cube maps.
  • Efficient and GPU friendly. Uses between 90-210 instructions depending on the number of features enabled can be used on VR and even mobile.
  • Customization options. Over 200 parameters to make it look cool. Additionally, Over 50 switches allows controlling efficiency-quality trade off.


Important/Additional Notes: Package DEMO folder contains example content from Epic pack (Starter Content) used only for demonstration purposes. 


I am ready for your requests. Remember that your positive rating and comments are my fuel for the next update.