Spotlight Sale: Save 50% on select Animations now through September 23.

Horror Faces in Walls

StudioD3D - Props - Jan 15, 2024
Not Yet Rated

Spirits and ghosts that appear and disappear on the walls and portraits. A haunted house classic that lends itself to personalized

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

VIDEO


Update 1.0:

  • Added collision in all animations. Now there is a transition between the collision of the wall and the collision of the creatures that emerge.


Set of animations ideal for horror video games, terror, haunted houses and similar.

Inside the portraits of ancient kings are hidden creatures that emerge when the appropriate circumstances occur.

Trapped specters emerge from the walls.


These animations cause a morphing between the wall tile or the portrait texture to become a character or creature. Through blueprints, textures appear and disappear as the animation starts and ends. All configurable as required.


All scenes are blueprints and you can control all parameters of the animations and textures. For example, the speed of the entire animation, of just the textures, or you want to remove the morphing from the textures and leave only the wall texture for example, or you do not want the fire that appears in some textures or simply change the masks that they make of the morph since there are several available.


You can change and place any texture of your own on any portrait, be it of other ancient kings or even a photograph of your own. The closer the photograph fits to the original portrait, the higher the quality of the morphing between the canvas containing your photo or image and the creature that emerges

- All portrait blueprints have this option to automatically change the photo and place your own.


------------------------------------------------------------------------------------------------------

TILES:-Everything is fully modular and you can move wall or ceiling animations across the grid.

You will need:

- Base color Texture,

- Roughness (Grayscale compression)

- Normal map.

The material instance has the necessary options available for this, such as UV tiled, etc.

------------------------------------------------------------------------------------------------------


To make the animations work you must use the blueprints and press the E key in the game. It is up to you to make the animations work differently, such as when the character approaches the place.


For video game, VR, film, etc. projects with a correct polygon count and materials.


The HDRI T_studio_country_hall_4k is from PolyHaven


SUPPORT: [email protected]

Technical Details

Features:

  •  5 Portrait animations
  •  1 Floor animation
  •  9 Wall or Ceiling animation
  • Picture frames with high detail.
  • Modular plans 1x1 2x1 and 2x2 Meters
  • Everything shown in the images is included.
  • Intended and optimized for all video game, VR, film, etc. projects with a correct polygon count and materials.
  • 1 Level overview

Meshes: 11

Real Scale

Animations: 15 (morph targets)

No skeletal epic.

Collision: Yes custom

Vertex Count: 6 To 77.922 with exception HeadsWall in 279.441 in lod 0 (lod1 20.000) triangles.

LODs: Yes, everything has lods

Materials: 3 Materials and 4 Functions

Material Instances: 33

Number of Textures: 75

Texture Resolutions: 256 to 4096

Supported Development Platforms:

Windows: Yes test

Mac: No test

Support [email protected]