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Horizon Framework: UMG SceneManager

horizon-studio - Feb 23, 2018
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The goal of this plugin is to provide a general game framework that can manage WidgetBlueprints and related game logic with more organized way.

  • Supported Platforms
  • Supported Engine Versions
    4.18 - 4.26
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Demo Video: www.youtube.com/watch?v=TQ3oFkdn2Pg&feature=youtu.be

DemoVideo VR Mode: www.youtube.com/watch?v=Ht13VKmJyX8&feature=youtu.be

Demo Project: github.com/dorgonman/HorizonFrameworkDemo (Follow install note in github, you will be able to download editor build from nuget, so you don't need to pay for trying this plugin.)


Discord Support Channel


This plugin is a UI Management Framework that focus on manage your UMG and relate game logic with stack operation, ex: PushScene, PopScene, ChangeScene and ReplaceScene.

Technical Details

Features:

  • AHorizonSceneManager, UHorizonSceneManagerLibrary or UHorizonSceneManagerProxy to control HorizonScene with functions: ChangeSceneByClass, PushSceneByClass and PopScene.
  • AHorizonTutorialSystem: Use this system with AHorizonSceneManager to create step by step task for player.


Code Modules:

  •  HorizonFramework(Runtime)
  •  HorizonFrameworkEditor(Editor)


Number of Blueprints: 0

Number of C++ Classes: 16

Network Replicated: No

Supported Development Platforms: Windows, Mac

Supported Target Build Platforms: All Platforms

Documentation: https://github.com/dorgonman/HorizonFrameworkDemo

Example Project: https://github.com/dorgonman/HorizonFrameworkDemo

Important/Additional Notes: