Create AI that can plan ahead using this flexible, fully-featured alternative to Behavior Trees
The HTN Planning plugin lets you create AI that predicts consequences of its actions and plans multiple steps ahead. Here are some examples:
Just like with Behavior Trees, you can easily create Tasks, Decorators, and Services from either C++ or Blueprints, and arrange them in a visual graph editor. Easily use the Blackboard to store knowledge about possible futures and modify it from within graph nodes. The planner efficiently finds the plan with the lowest cost.
Compared to other planning techniques like Goal-Oriented Action Planning, HTN planning is more efficient and gives designers much more control over the AI. You can create AI with just as much autonomy and flexibility as you need.
Number of Blueprints: 0
Number of C++ Classes: 70
Network Replicated: No
Supported Development Platforms: Windows, macOS, Linux
Supported Target Build Platforms: Windows 64-bit, Windows 32-bit, macOS, Linux, Android, iOS
Documentation: HTN Documentation
Example Project: HTN Example Project