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Health Kit

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Health Kit is an advanced player health management system with a range of standardized health mechanics, intuitive UI and ready to use functions.

  • Supported Platforms
  • Supported Engine Versions
    4.14 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.
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Health Kit

Preview Video/Trailer

Documentation and Feature Overview Video

Health Kit is a versatile, easy to use system for adding player health to your game. Packing with four standardized health mechanics from across the varied spectrum of gaming, the system is almost entirely drag and drop, requiring very little effort to get it up and running.

A set of easy-to-read and well documented blueprints powers this system that takes one of the fundamental mechanics of the industry and turns it into one of the easiest parts of your game to get right!

At launch, Health Kit comes complete with a set of UI elements for player feedback, four standard health models (percentile, regenerating, segmented regenerating and overshield), an example implementation of each, as well as an example of how the system might be tied to world items such as medkits.

With easy-to-use controls and clearly labelled parameters, you can have a customized health system running within minutes!

Orbital Market Link

(Orbital Market is a fast search engine for the Unreal marketplace)

Technical Details

Number of Blueprints: 9 (24 including demo/examples)

Network Replicated: Yes

Engine Compatibility: 4.14+

List of Features: Player health - percentage based, regenerating, regenerating segmented, and overshield variants. Relevant UMG UI elements. Player healing and recovering

Intended Platforms: Windows, Mac, PS4, iOS, Android, Xbox One, Oculus,

Other Supported Platforms: Windows, Mac

Documentation: Blueprint Tutorial included with link to extensive video documentation

Important/Additional Notes: Whilst the example implementation of Health Kit uses a standard first person character, the system is easily hooked

up to any controller or pawn and can easily be implemented in first person, third person, topdown, sidescroller, vehicle, and just about any other project style you could think of.