This pack is the first in a series of different tools that are visually designed to provide the feeling of real tools that have seen the same wear and tear that is expected from being used as intended. Each tool has two included variations. The first variation shows little to no wear/use, while the second variation shows heavy wear/use.
Technical Details
Model Count: 5 (20 if counting individual LODs)
Model Type(s): Static Mesh
Triangle Count: 372 – 3376
Scaled to Epic Skeleton: Yes
Number of Materials: 1
Do Materials derive from a Master Material with instances as variation: Yes
Number of Material Instances: 9
Number of Textures: 30
Texture Resolution: 4096x4096
Engine Compatibility: 4.12, 4.13
Intended Platform: PC, Console, Mobile (With lowered texture resolutions)
Platforms Tested: Windows
Documentation Included: No
Important\Additional Notes: Textures labeled with the "_Rough" suffix contain the following information in the following channels:
Red Channel: Ambient Occlusion Green Channel: Metallic Blue Channel: Roughness
Changelog - version 1.1:
- Each Asset now includes Three LODs each. All of which have manually configured transition distances that exhibit a not too generous threshold in order to balance performance with visual quality and fidelity. - Lightmaps have been adjusted to offer better performance. (The Bar Clamp's 512px lightmap resolution has been fixed. Not sure why I ever decided that was a wise decision. Oh well, it is now set to 64px.) - Collision has been adjusted to provide much more accurate results.