The Hand Tracking Plugin brings new functionalities to the oculus quest hand tracking feature.
The Hand Tracking Plugin brings a host of new features to hand tracking on the Oculus Quest and Quest 2. Using the plugin you can easily integrate grabbing, teleporting, laser pointers to interact with widgets and objects and inspecting table models.
Using the custom oculus hand component provided by the plugin you can easily turn on and off grabbing and laser pointers. Each of these features can be fine tuned with several properties to behave as you expect them to.
The laser pointers will provide widget interactions as well as objects interactions out of the box. Using the primary and secondary pinch actions you will be able to click and scroll through widgets as well as interact with objects in several ways.
The point locomotion component will let you easily integrate movement in your pawn. Its many properties will let you customise what the point locomotion looks like in VR and how it behaves.
The table model actor is a fully integrated example of how you can use the primary and secondary pinch of the laser pointers to implement custom behaviour. This actor can be scaled and rotated by primary pinching or secondary pinching it. You can obviously customise how fast it scales or rotate based on the hands movements.
TRY IT FIRST!!!
Number of Blueprints: 0
Number of C++ Classes: 17
Network Replicated: No
Supported Development Platforms: Oculus Quest, Oculus Quest 2
Supported Target Build Platforms: Android
Example Project: Link