Fixes issues with empty and conflicting material and texture GUIDs
UE5 Plugin (5.0) for resolving conflicting material GUIDs that cause errors in Swarm build and conflicting texture GUIDs that cause errors in texture streaming builds.
If you've seen the error
Assertion failed: StreamingTextures.Num() == StreamingTextureGuids.Num
Lighting build failed. Swarm failed to kick off
this may be the fix you were looking for.
After placing in Project>Plugins, restart the Editor and you should have three new buttons under "Tools" in the toolbar in a section called "GUID Fixer" Load the problematic level, click the button corresponding to your issue, and then Save All.
If you'd prefer, you can also download this plugin via GitHub.
Number of Blueprints: 0
Number of C++ Classes: 3
Network Replicated: No (not relevant)
Supported Development Platforms: Windows, Mac, Linux
Supported Target Build Platforms: Any
Documentation: The GitHub project
Example Project: N/A