An extensible, stateful grid system with full tile editing support.
NOTE: GB-TES will NOT be updated for UE5.
Grid Based Tile Editing System (GB-TES) is a framework for any game that uses a grid. It offers an open and extensible system for structuring games with grids. It allows for stateful and modifiable grids of arbitrary shape, and works both in editor and in game. It also allows for intelligent agents to be placed in the world of the grid and navigate autonomously (A* pathfinding and collision avoidance with a few simple agent ‘brains’ included). GB-TES even has a built in editor mode that allows for easy tile editing, almost as if working in dedicated tile editing software.
Documentation: https://docs.google.com/document/d/1gnbPzFxz42jqLzxxHM3GOTT64QSHnYSofAwM4-zttEQ/edit?usp=sharing
Example Project: https://drive.google.com/file/d/1LcuBQ5piJed_5PATou1YWIYbniWh2Rpf/view?usp=sharing
Support Email: taylor.a.driggs@gmail.com
New in v1.1.4 - Check out the documentation for more details!!
Features (Base GB-TES Functionality):
Features (System Wide):
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 33
Network Replicated: No (planned in future updates)
Supported Development Platforms: Win32/Win64
Supported Target Build Platforms: Win32/Win64/Linux/Mac