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Great White Shark

JUNNICHI SUKO - Characters - Oct 31, 2017
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3D model of a Great White Shark with animations.

  • Supported Platforms
  • Supported Engine Versions
    4.15 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Preview: https://youtu.be/hiuhtmMEA3U


This is a 3D model of a Great White Shark with animations.

Operable character Blueprint(BP_SharkThirdPersonCharacter) and Chasing character Blueprint(BP_ChasingShark) are included.


Turn and roll animations are not included.

Instead, spine and head bones angles are directly changed by Transform(Modify) bone in the Animation Blueprint.

The rotation angles of the spine and head are calculated from RollSpeed, PitchSpeed, YawSpeed, and ForwardSpeed.


The operation of BP_ChasingShark is as follows:

-If food(BP_SharkFood) is placed in the scene, select a food randomly selected from among them as the destination.

-If there is no food in the scene, it follows the player.

-If it finds an obstacle ahead using a sphere trace, swim towards the collision point moved in the normal direction.

-If it is tilted, it changes the roll speed to recover the tilt.


Animation names:

Anim_SharkBite

Anim_SharkBiteDown

Anim_SharkBiteLeft

Anim_SharkBiteRight

Anim_SharkBiteShake

Anim_SharkBiteUp

Anim_SharkDeath

Anim_SharkFloat

Anim_SharkIdle

Anim_SharkRebirth

Anim_SharkSwimForward


BP_SharkThirdPersonCharacter operation method:

Right and Left Arrow: Yaw speed change

Up and Down Arrow: Pitch speed change

A, D: Roll speed change

W, S: Accelerate

Tab: Bite1

Left Ctrl: Bite2

K: Death

l: Rebirth

Technical Details

Features:

  • Realistic swimming behavior and animations.
  • Operable character(BP_SharkThirdPersonCharacter).
  • Chasing character(BP_ChasingShark).

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: No

Animated: Yes

Number of characters: 1

Vertex counts of characters:

Mesh_SharkLowPoly: 2007

Mesh_SharkMiddlePoly: 8164

Texture Resolutions:

Base Color: 4096x4096

Normal: 4096x4096

Detail: 512x512

Detail Normal: 512x512

Roughness: 512x512

Number of Animations: 11

Animation Types : In-place

Supported Development Platforms: Windows, OS X

Supported Target Build Platforms: Windows, OS X, Android, iOS

Documentation: https://eizouasobi.blogspot.jp/search/label/UnrealGreatWhiteShark

Important/Additional Notes: The number of bones is 39.