3D model of a Great White Shark with animations.
Preview: https://youtu.be/hiuhtmMEA3U
This is a 3D model of a Great White Shark with animations.
Operable character Blueprint(BP_SharkThirdPersonCharacter) and Chasing character Blueprint(BP_ChasingShark) are included.
Turn and roll animations are not included.
Instead, spine and head bones angles are directly changed by Transform(Modify) bone in the Animation Blueprint.
The rotation angles of the spine and head are calculated from RollSpeed, PitchSpeed, YawSpeed, and ForwardSpeed.
The operation of BP_ChasingShark is as follows:
-If food(BP_SharkFood) is placed in the scene, select a food randomly selected from among them as the destination.
-If there is no food in the scene, it follows the player.
-If it finds an obstacle ahead using a sphere trace, swim towards the collision point moved in the normal direction.
-If it is tilted, it changes the roll speed to recover the tilt.
Animation names:
Anim_SharkBite
Anim_SharkBiteDown
Anim_SharkBiteLeft
Anim_SharkBiteRight
Anim_SharkBiteShake
Anim_SharkBiteUp
Anim_SharkDeath
Anim_SharkFloat
Anim_SharkIdle
Anim_SharkRebirth
Anim_SharkSwimForward
BP_SharkThirdPersonCharacter operation method:
Right and Left Arrow: Yaw speed change
Up and Down Arrow: Pitch speed change
A, D: Roll speed change
W, S: Accelerate
Tab: Bite1
Left Ctrl: Bite2
K: Death
l: Rebirth
Features:
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of characters: 1
Vertex counts of characters:
Mesh_SharkLowPoly: 2007
Mesh_SharkMiddlePoly: 8164
Texture Resolutions:
Base Color: 4096x4096
Normal: 4096x4096
Detail: 512x512
Detail Normal: 512x512
Roughness: 512x512
Number of Animations: 11
Animation Types : In-place
Supported Development Platforms: Windows, OS X
Supported Target Build Platforms: Windows, OS X, Android, iOS
Documentation: https://eizouasobi.blogspot.jp/search/label/UnrealGreatWhiteShark
Important/Additional Notes: The number of bones is 39.