GRASS acts as a base system to get your game to save and load.
GRASS acts as a base system to get your game to save and load. It takes away the tedious workflow of setting up a save system and gives you a solid system with which you can setup your save and load your variables in mere minutes!
This is aimed for small studios with small budgets that can't afford a very expensive save system.
GRASS can also be easily modified to suit your project.
It comes with saving and loading essential variables that is common for most of the projects such as the player position and the level name. This essentials functions can also be customized to meet the project's demands and will also be regularly updated to meet public demands!
Video Tutorial: https://www.youtube.com/playlist?list=PLaaroQWwRd-pxt1165I1CTQCmtVhthxAU
Features:
Number of Blueprints: 2
Supported Development Platforms:
Video Tutorial: https://www.youtube.com/playlist?list=PLaaroQWwRd-pxt1165I1CTQCmtVhthxAU