Plugin for Google's TextToSpeech API, play synthetic voices inside your games.
This plugin integrates with Google's TextToSpeech API, letting you play synthetic voices inside your games using groundbreaking research in speech synthesis and Google's powerful neural networks to deliver high-fidelity audio. You basically just type in the text you want (with or without SSML) and the API will create the voice data for you.
Change log:
Example Project:
Example Project (Demo):
Example Project (Video):
Support:
If you need help, you can contact me by posting a Question here and (hopefully) I will be notified by Epic. Sometimes this doesn't work and you'll need to contact me directly.
There's also a forum thread here:
https://forums.unrealengine.com/unreal-engine/marketplace/1660819-google-texttospeech-wavenet-plugin
Or if you prefer Discord, please prepare a screenshot of the purchase invoice and send it to the following user:
Curik#4609
Features:
Code Modules:
Number of Blueprints: 2
Number of C++ Classes: 7
Network Replicated: No, but anywhere you can use a SoundWave you can use this
Supported Development Platforms: Windows, Linux and Mac.
Supported Target Build Platforms: Windows, Linux, Android, Mac and iOS.
Documentation: https://drive.google.com/open?id=1RWA9_9lInAZ6PXEhfIrbYRai2OmNEkVb
Important/Additional Notes: You need to subscribe to Google's TextToSpeech API's to use this plugin. You can do that here: https://cloud.google.com/text-to-speech/