Goblin archer

Dmitriy Poskrebyshev - Oct 20, 2021
Not Yet Rated

Real style goblin archer model for fantasy world.

  • Supported Platforms
  • Supported Engine Versions
    4.20 - 4.27
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Video: https://youtu.be/xzluzzgxb6Y

Habitat is in a flat area with rare trees. There are few resources and food thus he is emaciated . There are bones, dried tree branches, scraps of fabric, skin flaps, stones. He is cowardly, attacks from afar. The clothes aren't all out of size and dilapidated from the time when he lived in more nourishing places, so it wrapped with patches of skin so that it does not dangle, the armor is made of animal bones.


Bow has own skeletal with animation shot. Arrow, quiver are static mesh. I watched videos on YouTube, this should be enough.

It uses EpicSkeleton. Extra bones doesn't influence other animation.

Extra bones: Eye, Tongue, Jaw, back sticks, quiver.


Textures:

  1. Boot, gloves- 1 set 2k
  2. Eye- 1k
  3. Hair-1k
  4. Arrow feather: 1k
  5. Nude full body: 4k
  6. Bone armor: 4k
  7. Bow, quiver, arrow -1set: 4k
  8. Trousers, vest, mask, hat:- 1 set: 4k

Polycount:

  1. Character: 59166 tris.
  2. Bow: 6387.
  3. Quiver: 2840.
  4. Arrow: 322.





Technical Details

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (No)

Number of characters: 1

Vertex counts of characters: 59166

Number of Materials: 10

Number of Textures: 24

Texture Resolutions: (1k, 2k, 4k)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)