Load glTF Assets at Runtime
This plugin extends Unreal Engine capabilities by adding runtime Assets loading (Static and Skeletal Meshes, Curve and Skeletal-based Animations, Materials, Textures) from standard glTF Files.
Assets can be loaded from filesystem, HTTP servers, or built from JSON strings.
The main goal is to allow project graphics modding, but can be used in any scenario requiring you to load/view/manipulate Assets after the game has been packaged.
Currently GLTF 2.0 (Embedded and Binary) is supported (importer/exporter available by default in Blender)
In addition to Runtime, Assets can be loaded in Editor too for simplifying testing and fixing.
Functions (both Blueprint and C++) for modifying Assets structures (like bone hierarchy) are included.
The Project is fully open source (MIT License), but it is available in the Epic Marketplace too, allowing users to sponsor the project by buying ready-to-use packages.
Join the Discord Server for support: https://discord.gg/DzS7MHy
The glTF Runtime Logo has been designed by Silvia Sicks (https://silviasicks.wordpress.com/)
The glTF Sample Models shown in screenshots are under the following licenses:
DamagedHelmet: theblueturtle_ Creative Commons Attribution-NonCommercial license
BoxAnimated, CesiumMilkTruck, CesiumMan: Donated by Cesium, CC Attribution 4.0 International License
AlphaBlendModeTest: Copyright 2018 Analytical Graphics, Inc. CC-BY 4.0
BrainStem: Created by Keith Hunter, owned by Smith Micro Software, Inc, Poser Pro EULA
Collada Duck: SCEA Shared Source License, Version 1.0
Number of Blueprints: 3
Number of C++ Classes: 8
Network Replicated: No
Supported Development Platforms: Windows, Mac, Linux
Supported Target Build Platforms: Windows, Mac, Linux