This Unreal Editor plugin allows exporting selected actors, selected assets or a full level into glTF files (https://www.khronos.org/gltf/). As of 5.1, the plugin is shipped with engine.
This Unreal Editor plugin allows exporting selected actors, selected assets or a full level into glTF files (https://www.khronos.org/gltf/).
As of 5.1, the plugin is shipped with engine.
This plugin exports glTF version 2.0, either to ‘.gltf’ (JSON) or ‘.glb’ (binary) files.
It supports export of
Usage:
Alt 1: Export asset via Content Browser
Alt 2: Export current level via File Menu
Alt 3: Script the export using Blueprint in Editor or at Runtime, or use Python in Editor.
glTF and the glTF logo are trademarks of the Khronos Group Inc.
Plugin versions:
1.3.0: UE 4.27 and 5.0
1.0.6: UE 4.25 and 4.26
Features:
1.0.6
1.3.0
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 222
Network Replicated: No
Supported Development Platforms: Linux, MacOS, Win32, Win64
Supported Target Build Platforms: Linux, MacOS, Win32, Win64
Documentation: in markdown files in the Docs folder of the plugin or through following links:
Important/Additional Notes:
To carry as much functionalities as possible from Unreal to the glTF format the plugin has implemented extensions some from Khronos that should be supported by most viewers and some that are custom to Epic.