This package contains a 400 Km2 Landscape totally playable. This land has been totally created from satellite real world data (Glacier National Park, Montana)
This edition of "Real scale satellite data" has been created for fully playable massive stages.
All the creation of this world has been based on processed satellite data.
The product has numerous parameters to customize the shader to your liking.
Includes two types of automatic foliage (grass and buttercups), and 3 tree variations (Spruce)
You can also paint the different layers on the terrain and then, bake the result to the mesh LODs.
For more information, check the documentation.
- 400 Km2 real scale terrain, completely playable
- Landscape Heightmap, and Weightmaps from processed Satellite Data
- Multiple parameters for texture variation
- Noise Based Colorizer
- Automatic Foliage with Landscape ColorMap
- Advanced Height blend
- Distance Tessellation
- Normal Variations
- Clouds Light Functions
- Landscape Mesh LOD System
- Sky Dome Setup
1 PBR 4k grass textures, 1 PBR 4k vegetation textures, 1 PBR 4k rock textures, 1 PBR 4k gravel textures, 1 PBR snow textures.
Foliage Types: 1 grass, 1 buttercups
Trees: 3 Spruce Variations
Texture Sizes: Up to 8192
Collision: Yes (automatically generated)
Vertex Count: 1.000.595
Number of Meshes: 107
Number of Materials and Material Instances: 112 Materials, 14 Instanced Materials
Number of Textures: 248
Supported Development Platforms: PC/PS4/Xbox One
Supported Target Build Platforms: PC/PS4/Xbox One
Important/Additional Notes: Please contact me at firstname.lastname@example.org if you have any question