Female Templar Knight character for RPG games
How to use my female characters with Advanced Locomotion System
With new material master you can blend color and textures as you want. This character is rigged with the same instruction Skeleton of all my modular female packages. You can assign this Skeleton or follow this video on how to share Anim_Bp and animations.
You can mix and match clothing and equip all hair, accessories, weapons, etc. from all of my modular female packages all together.
This character has basic facial rigging, Facial Expressions, and Lipsyncs, 01 hairstyle, and basic Animations for Flying and Knight.
Scaled to Epic Skeleton: Yes
Rigged to Epic Skeleton: No (Skelaton same struction and bones name as Mannequin but addition facial bones and weapon bones, some bones position adjusted for fit with female pose so for best result you should use Retarget menthod, please watch this video to clearly how it work)
Number of Characters: 1 with 2 type color of Armor
Vertex Counts of Characters: 15.000 - 50.000
Texture Resolutions: 2048 - 4096
Number of Animations: 50+
Animation Types (Root Motion/In-place): Root Motion
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Please open Overview map for more information