Please don't buy if you need UE5 version. gFur PRO v5 will be available as separate purchaes on our site. gFur is a fur plugin with in-editor fur generation, grooming and export to Unreal Engine's native hair system.
UE5 status:
Unfortunately we came to a conclusion that gFur for UE5 needs substantial re-work. Plus changes in the programming department mean that you shouldn't expect gFur for UE5 sooner than in July. We are sorry for the complications this might cause.
PLEASE send any issues, crash logs and general feedback to "gfur@gim.studio", thanks.
You have to uninstall gFur Free first to get PRO working.
Tutorials:
gFur PRO supports static meshes, skeletal meshes, animated morph targets and has an advaced shader that allows you to blend between two sets of fur strand thicknesses and fur tiling. Further, there is support for fur clumping, wind effect and the package contains a few more fur patterns and noise textures.
Changelog:
3.8.1
3.7.0
- advanced color correction
- new (optional) AO algorithm
- enhanced rim lighting
- distance field collisions
- snow and dirt
Features:
Note: Lion and elk from the other images are NOT part of the package.
To access the content (gFur shaders and sample map), go into the "Content Browser", click on "View Options" and turn on "Show Engine Content" and "Show Plugin Content". Now you should see a new folder called "GFur Content".
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
Number of Blueprints: 0
Number of C++ Classes: 13
Network Replicated: No
Supported Development Platforms: Win32, Win64
Supported Target Build Platforms: Win64 (DX11 required), PS4, XboxOne
Documentation: http://gim.studio/gfur/