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gFur v3

GiM - Dec 14, 2017
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4.02 out of 5 stars(93 ratings)
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Shell based fur plugin.

  • Supported Platforms
  • Supported Engine Versions
    4.17 - 4.25
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

PLEASE send any issues, crash logs and general feedback to "gfur@gim.studio", thanks.


Video showing gFur in motion - https://youtu.be/U5OTCU3C7jk


gFur is a shell based fur plugin with highly optimized physics and some unique features.

Features:

  • gFur component and gFur standard material
  • LODs
  • highly optimized physics
  • shell bias (pushing the shells to outer regions where slicing is the most visible)
  • noise for shell vertices along normal to break up the slicing (may be a stylistic choice)


Note1: Assets from the images are not part of the plugin.


To access the content (gFur shader and sample map), go into the "Content Browser", click on "View Options" and turn on "Show Engine Content" and "Show Plugin Content". Now you should see a new folder called "GFur Content".

Technical Details

gFur 3 Update:

  • support for alembic import of splines


Code Modules:

  •  GFur - Runtime
  •  GFurEditor - Editor

Number of Blueprints: 0

Number of C++ Classes: 13

Network Replicated: No

Supported Development Platforms: All

Supported Target Build Platforms: Win64 (DX11 required)

Documentation: http://gim.studio/gfur/