Get and Set Editor Camera Properties such as the location, rotation, or facing direction. Spawn actors at the location or infront of the editor camera to make world building faster.
!!!!! UPDATE !!!!!
We have compiled for 5, 5.1, and 5.2 and uploaded to be reviewed by Epic.
We skipped 4.27 due to issues - this worked out well because Unreal does not support submitting of plugins below Unreal Engine 5. If you want a copy please email us and we can share a cloud drive.
Thanks for your patience with the update schedule.
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We created this plugin from a requirement we had from another project where we place actors in front of the camera so the shots line up nicely.
The editor camera properties are not exposed to blueprints, thus this function library exposes them to blueprints
We hope this plugin will be used as a tool for you to create scenes faster, or as a learning tool of exposing the properties if the editor camera to blueprints.
We expose these functions to a Utility Widget blueprint which you can run in the editor.
Features: (Please include a full, comprehensive list of the features of the product)
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
Number of Blueprints: 2
ExampleUtilityWidget.uasset
BasicActor.uasset - used as an example to spawn at the location of
Number of C++ Classes: 3
GetCameraEditor.h /.cpp
GetCameraEditorBPLibrary.h / .cpp
MyActor.h / .cpp
Network Replicated: No
Supported Development Platforms: Developed on Windows10 64bit - use within the editor.
Supported Target Build Platforms: Compiled and tested on Window 10 64bit - use within editor.
Documentation: Link - Tutorial coming soon.
https://www.scenegraphstudios.com/unreal-plugin-get-set-editor-camera-properties/
Important/Additional Notes: We would love to get your feedback, or suggestions on how to improve either the plugin, or the supporting tutorial content. Epic has given us so much already, and we believe in giving back. Hopefully this plugin can help you out, or help you understand a bit more about the underlying tools.