Give your materials depth by generating Relaxed Cone Step Map textures (RCSM) for efficient AAA quality relief mapping.
Demo Video | Get Relief! Wiki | Version 1.2.2 Out Now!
Convert any flat texture to one with depth, all you need is a heightmap, the tool will take care of the rest.
This plugin aims to simplify and demystify different Relief Mapping techniques for materials. The engine supports Parallax Occlusion Mapping (POM) but to get good quality results might require a cost-prohibitive number of samples. Instead this plugin provides RCSM (as described by Nvidia GPU Gems 3 : Chapter 18) which is a method for creating a helper texture to reduce the required number of samples for appropriate occlusion substantially. This technology has been used in many recent AAA games, but often is out of reach of Indie development.
Get Relief! wraps up the efficiency and behaviors of RCSM into an all in one package for generating helper textures with production ready workflows.
In the future more types of relief mapping techniques will be incorporated.
Code Modules:
Number of Blueprints: 1
Number of C++ Classes: 8
Supported Development Platforms: Win64, Mac, Linux
Supported Target Build Platforms: Win64, Mac, Linux
No Megascans content is distributed with this plugin.