The material system will give you a possibility to customize this character. New camouflage patterns can be easily added to make it look unique. And as result can be used with something completely different. Alternative history? Why not?
ANIMATION AND RIG
Model sharing standard UE mannequin and as result you can use all available animations from marketplace, also don't forget to check free animation starter pack from Epic
The advanced material system gives you a possibility to assign custom camouflage texture and adjust colors for some elements. For example, you can easily create team colour differentiation.
Fully compatible with physically based render pipeline (PBR) high detailed textures.
All texture sets include following: Diffuse(Albedo) , Roughness, Metalness and Normal map
Well balanced for Mid/Long distance and close up render. Geometry created to be used with third person camera or for NPC/Enemy in both first and third person camera view.
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Scaled to Epic skeleton: YES(legacy skeleton)
Rigged to Epic skeleton: YES(legacy skeleton)
Animated: 7 retargeted animations from animation starter pack. For demonstration purpose. Can Be used with any animation for UE mannequin
Number of characters: two ready to go characters with different set of ammunition + character with no head and ammunition as separate asset
Vertex counts of characters: 22000
Number of Animations:2
Supported Development Platforms: PC MAC Linux
Supported Target Build Platforms: PC, MAC, Linux, current gen consoles