Easily dismember and create wound effects with broken bones in your game.
Preview: https://www.youtube.com/watch?v=1WSSngyMnvY
System allows to dismember characters, create broken bones and wound effects. Whole logic is implemented into single Actor Component and Data Table. That allows the quick setup and management for many characters with different properties. Everything is written with Blueprints, no C++ involved. Code and variables are commented and categorized.
Support email: genmindo@gmail.com