GAS Tools V1

CreationArtStudios - Apr 19, 2021

GAS Tools is a plugin exposing some of the utilities in the GameplayAbilities plugin to blueprint. This tool also provided custom Ability Tasks to make your life easier and become a starting template for your GAS based project!

  • Supported Platforms
  • Supported Engine Versions
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

The Gameplay Ability System is a highly-flexible framework from Epic Games for building abilities and attributes of the type you might find in an RPG or MOBA title. You can build actions or passive abilities for the characters in your games to use, status effects that can build up or wear down various attributes as a result of these actions, implement "cooldown" timers or resource costs to regulate the usage of these actions, change the level of the ability and its effects at each level, activate particle or sound effects, and more. Put simply, this system can help you to design, implement, and efficiently network in-game abilities as simple as jumping or as complex as your favorite character's ability set in any modern RPG or MOBA title.

Product Trailer

Video Tutorials



Changelog: ComingSoon!

Technical Details


  •  Expose Utilities Inside AbilitySystemComponent And GameplayAbility
  •  Provided Custom Ability Task For Easier Usage
  •  Provided Custom GameplayAbility Class
  • Provided Custom Character Class
  • Attribute Set with Attributes Such As Health,Mana,Energy
  • ASC On Character And PlayerState(Coming Soon)
  • Pawn Support(Coming Soon)
  • Support AbilityActor for Damagables Actor(Coming Soon)

Code Modules:

  • GASTools[Runtime]

Number of Blueprints: 4

Number of C++ Classes: 49

Network Replicated: Yes

Example Project: Coming Soon!

Version: 1.1