GameplayEffectDataTable

GY - Code Plugins - Aug 2, 2024

You can use GameplayEffect through DataTable

  • Supported Platforms
  • Supported Engine Versions
    5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Using GameplayEffect blueprints in our work can be very difficult to maintain, so with this plugin, we can use a DataTable to configure GameplayEffects. This will make it easy for us to maintain GameplayEffects.

The plugin is free and open-source on GitHub, but if you want to reward the author with a cup of coffee, you can also do it. Thank you all.

Technical Details

Features:

  • You can customize GameplayEffect DataTable
  • You can customize UGameplayEffect
  • Can easily trigger GameplayEffects
  • Unified management of GameplayEffects

Code Modules:

  • GYGameplayEffectDataTable (Runtime Module)


Number of Blueprints: 0

Number of C++ Classes: 17

Network Replicated: (Yes/No) Yes

Supported Development Platforms: Windows (Other platforms should also work, we just haven't tested them officially)

Supported Target Build Platforms: Windows (Other platforms should also work, we just haven't tested them officially)

Documentation: Document

Chinese Document: Document

Blog: 谷雨Song - 知乎 (zhihu.com)

GitHub: GYGameplayEffectDataTable

Important/Additional Notes: Need C++