Gameplay Interaction

Nazake - Code Plugins - Aug 10, 2024
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A flexible, network-replicated interaction system framework based on the gameplay ability system.

  • Supported Platforms
  • Supported Engine Versions
    5.2 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

A flexible, network-replicated interaction system framework based on the gameplay ability system, enabling developers to create dynamic gameplay experiences with customizable features.


Note: This plugin requires the setup of gameplay ability system in your project with enhanced input handling to function properly. Check out the demo project source code for an example.


Preview: Watch Preview

Documentation: View Documentation

Support: Join Our Discord


Technical Details

Features:

  • Supports instant and timed interactions by default.
  • Outline drawing around entities in the player's view.
  • Supports multiple interaction options with the ability to select options.
  • Supports playing montages, audio cues, and applying effects through interaction gameplay abilities.
  • Supports multiple interaction policies, including limited, unlimited, or specific interactors.


Code Modules:

  •  GameplayInteraction (Runtime)


Number of Blueprints: 18

Number of C++ Classes: 29

Network Replicated: Yes

Supported Development Platforms: Windows / Linux / MacOs

Supported Target Build Platforms: Windows / Linux / MacOs


Important: This plugin requires the gameplay ability system to be set up in your project with enhanced input handling. Check out the demo project source code for an example.