Event-Driven Gameplay Task Graph. Powered by GAS(Gameplay Ability System)
Documentation | Discord | Example
Gameplay Event Graph is an event-driven graph, based on GAS.
Gameplay Event Graph Editor
Gameplay Event Graph provides a visual graphic editor, allowing you to easily manage the timing logic of tasks.
Gameplay Event Graph Task
In the Gameplay Event Graph, all tasks are event-driven, and you can easily and quickly configure the corresponding events for tasks. It also supports fully customized tasks, which not only help you write task logic more effectively, but also allow customization of the UI display of nodes, with full support for blueprints.
AI Support
Gameplay Event Graph can also serve as another AI behavior model. I call it Event-Driven AI Behavior Network, making it easier for AI to listen to and respond to events.
Debug
Gameplay Event Graph has a debug mode similar to the Behavior Tree, which can assist you in debugging the Gameplay Event Graph more efficiently.
Features:
Gameplay Event Graph System
Gameplay Event Graph Editor
Gameplay Event Graph Task Node
Gameplay Effect Container
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 64
Network Replicated: Yes
Plugin Dependency: GameplayAbilities
Supported Development Platforms: Windows / Linux / MacOS
Supported Target Build Platforms: Windows / Linux / MacOS
Documentation: Gameplay Event Graph (gitbook.io)
Important/Additional Notes: Discord Channel