Enlist the menacing fleet commander of the galactic star force in your next game audio production.
Game Character Evil Space General voice library features an aggressive, wheezing and angry collection of designed human voice over sound files created for sci-fi MMORPG games & trailers. This voice-over sound library features a cyborg, male antagonist game character inspired by space, otherworldly futuristics, MMO, adventure & more.
You may also be interested in:
Game Character Evil Space General voiceover sound library provides you with more than 370+ immersive, game-ready voice-over sound files, vocalizations, fighting and pain sounds, custom character specific dialogue lines, stock non-player character dialogue lines, and everything needed to create compelling cinematic scenes, character, and outstanding gameplay audio experiences.
The vocal profile of the Evil Space General is raspy, menacing and has a wheezing tone. It is ideal for in-game NPCs, boss, antagonist, bad guy, fleet commander, and any other characters that call for a designed enemy game character aesthetic. If you want to further process it with vocal effects, our voice is available in clean audio format and is prepared for your game as is. It is a great asset to any sci-fi game or movie production because of its voice-over sound files, which offer a wide range of vocalizations from common language to particular in-game phrases.
All sound effects labeling is UCS compliant and is organized into categories to make it super easy to navigate to the right sounds. With 375 voice over audio files and 133 custom dialogue lines such as “Bring Them To Me Alive, Charge Them Head On, Defend The Command Ship”. This pack has plenty of options to help your game characters come to life.
Game Character Evil Space General’s voice over sound effects is not only packed with high-quality voice recordings but includes thought out, cohesive scripted dialogue and vocalizations to help you build dynamic western stories, game trailers, in-game characters, dramatic moments and so much more.
Number of Audio Waves: 375
Number of Audio Cues: 375
Sample rate / bit rate: 16bit/44k
Do Sound FX loop: No
Minutes of audio provided: 20
Supported Development Platforms: