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Future Soldiers

Assets3D - Characters - May 25, 2016
5 out of 5 stars(3 ratings)
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5 low poly science fiction soldiers with gun and 30 animations.

  • Supported Platforms
  • Supported Engine Versions
    4.8 - 4.14
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.
Preview: youtu.be/YmlC3KUBSdo

Future Soldiers pack contain:
• Customizable material
• 2 low poly models: Character: 1924 tris, Gun: 1148 tris
• 2 draw calls
• 30 Animations
• 5 Future Soldiers with 5 guns
• 5 Character materials (2048x2048px): diffuse, roughness, normal, ao
• 5 Gun materials(1024x1024px): diffuse, roughness, normal, ao

• RunForward, RunRight, RunLeft, RunBack
• Sprint
• RunForwardShoot, RunRightShoot, RunLeftShoot, RunBackShoot
• Idle
• Idle2
• Shoot
• JumpAndShoot (start,loop,end)
• Jump (start,loop,end)
• GetCover (start,loop,end)
• ShootFromCover
• RollFront, RollBack, RollLeft, RollRight
• Lying
• LyingShoot
• CrawlingFront, CrawlingRight, CrawlingLeft, CrawlingBack
• ReloadWeapon
• Damage
• Death1
• Death2

Character can be used in sci-fi, space, post apocalypse game types.

Technical Details

Scaled to Epic skeleton: No
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of characters: 1
Vertex counts of characters: 1640
Texture Resolutions: 2048x2048
Number of Animations: 30
Animation types (Root Motion/In-place): 1/29
Intended Platform: Windows, Mac, PS4, iOS, Android, Xbox One
Platforms Tested: PC
Documentation Included: Yes
Important\Additional Notes:
Character have Basic character BP and anim graph, but please take a note that this is only for preview purpose. This code it's not created by gameplay programmer. We are selling assets with models and animations. If you want to use this code and change it, feel free to do this :) I hope it will help you.

List of changes:
Update 1.1
Character turns when you pointing your gun up-down.
Gun shoot where the camera point.