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Fully customizable Advanced Automatic Landscape Material

HyperReuts - Mar 28, 2021

Automatically generate your fully customizable photorealistic landscape with a click on the button with the highest standards and best features. Full green shader complexity with Runtime Virtual Texture. (Build-In support)

  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.26
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

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Main Features overview video

Preview of example scenes video


Need some awesome Choppable interactive trees to go with your breathtaking landscape?

And ofcourse some minable Rocks!


Use this fully customizable Advanced Automatic Landscape Material for all your terrains.

Need to create a landscape?

  1. Create a child of the Landscape master material
  2. Select the material instance in the Landscape
  3. Go to landscape paint layer -> Create weight blend auto material layer -> Let it compile
  4. Configure your settings of the landscape to your liking!


Automatically add and configure:

  • Beach
  • Snow
  • Divide your landscape automatically into low and high-altitude layers.
  • Base, slope, and secondary slope layers. For low AND High altitude layers.
  • Tessellation (displacement)
  • Automatic grass foliage (Multiple layers, also configure for different altitudes and slopes.)


Also add your own custom layer, preconfigured:

  • WaterSoil_Layer
  • Path_Layer
  • CustomLayer_01
  • CustomLayer_02


Each layer has up to ~40 configurable variables.

Technical Details

Features:

  •  AutomaticLandscape Material Master
  • Fully automatic and configurable
  • Beach
  • Snow
  • Divide your landscape automatically into low and high-altitude layers.
  • Base, slope, and secondary slope layers. For low AND High altitude layers.
  • Switch Tessellation (displacement)
  • Automatic grass foliage (Multiple layers, also configure for different altitudes and slopes.)
  •  3 Example Scenes:
  • Island
  • Canyon
  • Mountains

Number of Unique Materials and Material Instances:

  • AutoLandscape Material Master
  • 3 Childs for the example maps


The LandScape Material Master is in the beginning of the red in shader complexity due to all the possibilities. Not bad, but want to have nearly no impact at all but still have a photorealistic and very advanced landscape? No Problem! It is suggested to use the Virtual Texture feature. The use of Virtual textures is build-in in the Master Material. When this option is used, nearly no impact on the GPU at all (Green shader complexity)!


Supported Development Platforms:

Windows: Yes

Notes: Epic Games content is used as example uses such as foliage.