Automatically generate your fully customizable photorealistic landscape with a click on the button with the highest standards and best features. Full green shader complexity with Runtime Virtual Texture. (Build-In support)
Discord 💬 Join the Hyper Game-dev Discord
Demo 📁 Try it out!
Video ▶ To view the product or the example scenes
Made by 🎮 Eric from Hyper!
Modular 🧩 Check out other compatible assets
Use this fully customizable Advanced Automatic Landscape Material for all your terrains.
Need to create a landscape?
Automatically add and configure:
Also add your own custom layer, preconfigured:
Each layer has up to ~40 configurable variables.
The LandScape Material Master is in the beginning of the red in shader complexity due to all the possibilities. Not bad, but want to have nearly no impact at all but still have a photorealistic and very advanced landscape? No Problem! It is suggested to use the Virtual Texture feature. The use of Virtual textures is build-in in the Master Material. When this option is used, nearly no impact on the GPU at all (Green shader complexity)!
The best and nothing less. Our core principles keep our assets the top of what’s available.
– Complete and flexible, we include most common use-cases in our products.
– Data-Driven approach, so adapting is easy. We provide spreadsheets for mass edits.
– Flawless integrations.
– Blueprint only, so we keep it accessible for you and your complete team.
– Extensive documentation, in code and in docs. Not only what happens by also why. We want you be able to learn.
Note: This product uses tessellation which is not used in UE5. Besides that, it still works well in UE5. However, I do not intend to rework this whole product with all new techniques such as Height Field Displacement. Of course, I deliver support and improvements where needed.
Number of Unique Materials and Material Instances:
Initial Support like bug encounters, datamodels, and a supportive community are available after purchase verification. You can do so by mail or via Discord. The latter has an automated bot that works via a command to verify.
Documentation📑can be viewed and downloaded via the Discord without verification. All my YouTube 🎥 tutorials are also available there.
The discord is a meeting place where other game developers in the same boat as you can discuss, showcase, and help each other out. That also includes me, the developer [Eric].
I try to comment on everything in the code. I try to not only explain what happens by also why. I want you to be able to learn.