Ready to go prototyping character with more functionality than the Third Person Template.
A Character with orientation warping locomotion, crouch, jump and aim offset, all animated with foot IK on slopes and turn in place. First & Third Person perspective toggling. Toggle Combat Mode for strafe movement. Toggle the display of the controls with a simple widget blueprint. Enhanced Input is handled in the player controller class. Bind Input Actions, Trigger types and Action Functions from the details panel of the player controller blueprint.