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Frank RPG Warrior (Male)

tjpmsfbwayamwhbs - Animations - Jan 18, 2019

Frank RPG Warrior (Male)

  • Supported Platforms
  • Supported Engine Versions
    4.18 - 4.27, 5.0 - 5.2
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

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*** caution***Please consider this part before purchasing.


  • There is no rotation animation in place
  • No Start or End animations from/to idle
  • There are no breaks in idle, two is a standard
  • No Look around aimoffsets
  • Root motion is not included in movement motion. Except for a few assets.
  • I am blocked from posting on the forum and asset QnA, so please send inquiries to my e-mail.
  • If you want to modify or add motion There is an extra charge of about $150 per motion.
  • Most RootMotion problems are related to development systems, so if it doesn't suit you, I recommend not buying it.
  • BluePrint is not included. (motion only)
  • Not sure if it's compatible with ALS.

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It is a Warrior motion set that can be used for RPG and action games.

8-way Walk and Run has been added and there are 101 motions.

Shield attacks have been added to the combo.


The motion list is available on the Promotion Video page.

Retargeting to UE5 Mannequin (Video)






Promotion Video

If you purchase the Frank Pack or Slash Pack, you can keep more assets at a lower price.



Damages - (promotional video)






Frank Damages (& Critical Attacks)





<update>

2019.03 - FBX capacity reduction. Added Moving Velocity (6 motions)

2019.01 - RAW FBX, 8Way Walk


7 Combo Set (29 motion)

5 Skill

2 Shield Skill

2 Shield Attack

6 Single Attack

8way run

8way walk




You can check the current production status here

Technical Details

Features:

  •  Bones for shield animation and sword animation are attached to the left and right hands.
  •  Mesh FX has been added to Sword and Shield. (For example)
  •  Motion with Jump motion added Root up and down motion.
  • The added Frank_Warrior Skeletal Mesh used the same bone as the structure of Sk_Mannequin.
  • All motions were produced at 60 frames per second and were not compressed. Because of their large capacity, please compress them according to your environment.



Scaled to Epic skeleton: (Yes)

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

Animated: (Yes)

Number of Characters: 2


Number of Animations: 101 RM + 93 IP

Animation types (Root Motion + In-place)

Tags

FRANK CLIMAXNoAIACTION RPGWARRIOR