Basic Assets for Platform Games
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Retargeting to UE5 Mannequin (Video)
After a long production time, Frank Platformer Basic was finished.
All motions were handmade by one person and were made based on 60FPS.
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Sliding In-Place
3 ------Idle
13 -----Moving_In-Place
26 -----Lean Moving
6-------Sliding
6-------Knock Down
7-------Stumble
20------Jumping
3-------Double Jumping
4-------Air_Loop
3-------Getup
3-------Landing
12-------Turn 45 90 180
9-------Attack
7-------Weapon_Atk
5-------Damaged
16------Climb
9-------Climb_RM
13------Ledge
10------Pipe
8-------Dodge
5-------Action
3-------Crouch
3-------Idle_Action
13------Moving(RM)
5-------Jumping(0Height)
3-------Double Jumping(0Height)
2-------Chest Box
Features:
----All motions were made by hand and exported at 60FPS.
----A basic mesh for platformer is provided.
----In the mannequin mesh, an arrow mesh is included to easily indicate the movement of the root.
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Number of Animations:
215 Frank Platformer Cartoon215 Frank Mannequin2 chest BoxAnimation types (Root Motion + In-place)
Number of Characters:
Frank Platformer
Mannequin
Chest Box
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Frank Platformer Anims
Important/Additional Notes:
The provided Platformer Mesh has a different bone length from Mannequin.
Therefore, when using for Mannequin, please use Anim of 00_Mannequin included in Asset.