Technical Details
• Number of models: 6 - skull with antlers, unique shed antler, bone with flesh, trimmed bone, wicker basket, fox cubs
• Physically-Based Rendering: Yes
• Collision: Yes
• Triangle Count: Skull - 8136 (LODs 4140/2083/1070/612), Antler - 840 (LODs 424/228), Flesh - 3202 (LODs 1572/784/310), Bone - 2532 (LODs 1266/590/294), Basket - 4140 (LODs 2006/998/424), Cub - 4106 (LODs 2080/1026/550)
• Vertex Count: Skull - 4892 (LODs 2704/1509/885/580), Antler - 544 (LODs 309/191), Flesh - 1820 (LODs 948/517/235), Bone - 1461 (LODs 783/393/219), Basket - 2342 (LODs 1203/650/314), Cub - 2519 (LODs 1401/717/428)
• Textures: diffuse, normal, roughness, subsurface scattering (sss only for flesh, bone and cub) - unique for each model
• Texture Size: Skull - 2048*2048, Antler - 1024*1024, Flesh - 1024*1024, Bone - 1024*1024, Basket - 2048*2048, Cub - 1024*1024
• Intended Platform: All
• Platforms Tested: Windows, OSX, Linux, Oculus and HTML5