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Forest Temple Ruins, Models, and Materials

Lost Day Games - Mar 1, 2019
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A forest temple ruins model and material kit, perfect prototyping or game production. Great for rpgs and adventures.

  • Supported Platforms
  • Supported Engine Versions
    4.21 - 4.27
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Included are all the models required to create a great looking ruined temple that can be used in a game. The scene shown in the screenshots is included.


Most props use multiple materials (tested for performance) consisting of a normal map, roughness map, specular map, and color map. Some materials consist of transparency and metal maps. All models (except foliage) have collision, and all are scaled in centimeters.


The pack is not intended to be completely modular, but models are in pieces. With some imagination things can be moved around to good effect, like having crumbling walls scattered around the woods. Kitbashing can be very effective if you want to break apart the floors or boards to use for other things.


4.22 and Beyond Note: You may find that lighting is darker than expected. Raising the light intensity will fix this. Scene has baked lighting. If you want to change that just set the Sky light and Directional Light to Moveable.


Video:

I created a video to demonstrate how the pack would look with some lighting tweaks. Everything in the video was from this pack except the puddles. The music is not included. The scene from the video is not included in the pack, but would be easy to replicate (it is the scene included in the pack with a couple additions/changes). Lighting is real-time.

See the video here

Go here for how to achieve the lighting in the video

Technical Details

Features:

  • Temple ruins models. Props are in pieces so they can be moved around to different effect.
  • Foliage. Two types of grass, one tree, and ivy clusters are included. Modeled with reduced overdraw and performance in mind. Ivy is made to fit corresponding temple meshes, but clumps are included if ivy is needed elsewhere.
  • Sculpted brickwork.
  • Scaffolding to add detail to the scene.
  • Stone pool with water material.
  • Wolf statue.
  • Piles of rubble.
  • Materials for easy expansion.
  • RGB blending material for the ground.

Texture Sizes: The majority are 2048x2048 with only a few smaller

Scale: Centimeters

Collision: Yes, custom when necessary, auto generated when sufficient. Around 50/50.

Lightmap UVs: Optimized on creation of asset, not auto generated

Triangle Count:

  • Lowest 204, Highest 31,806
  • Poly budget for whole scene was 300,000 to keep inline with modern hardware
  • Total scene is 246,730, Grass 33,362. For a total of 280,092.

LODs: No

Number of Meshes: 46

Number of Materials and Material Instances: 43

Number of Textures: 102

Performance: Consistent 120 fps on mid range system at 1080p. Baked lighting and Dynamic.

Supported Development Platforms: Windows, PlayStation 4, Xbox One

Important/Additional Notes:

  • For more information go to Lost Day Games
  • Not ideal for mobile due to triangle counts. Draw calls max 450 for scene.