Footprint System

Jonas Richartz - Sep 15, 2015
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A Blueprint System to Spawn Footprint Decals on specific Physical Material Grounds

  • Supported Platforms
  • Supported Engine Versions
    4.8 - 4.25
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.
Video: youtube.com/watch?v=Oipn1QaJSgU

With this Footprint System you can spawn various different footprints on a custom number of grounds. This can change your feet state, but also can be easily modified with new states and new grounds. As for now this System provides you with 5 different feet states, 6 different footprint styles and 5 different grounds.

Grounds: Concrete, Sand, Mud, Water and Blood
Foot States: Clean, Sandy, Muddy, Wet, Bloody
Footprints: Barefoot, 2 Shoe, 3 Animal

The state of your feet changes, it takes a certain customizable number of steps for your feet to be clean again. After each step the new footprints are getting less and less visible until they stop being spawned.

Technical Details

Number of Blueprints: 5

List of Features:
- Interface Communicating with the Footprint System
- Footprint Component (can be placed in any Blueprint)
- Footprint Actor (The actuall Footprint with controllable duration)
- 2 Footprint State Changer. Changes the State of your Feet (Clean, Muddy, Sandy, Bloody, Wet, etc.) if walked through. One just changes the state, the other changes the state and also inherits a decal. ( Blood Splatter example )
- Additional modified ThirdPerson Character Blueprint to support and showcase Footprint System.
- Multiplayer support