Foot IK

Berkay Tuna - Code Plugins - Jun 5, 2020

A Skeletal Control Node for correct foot placement using IK

  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.26
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Custom Skeleton = Crash

Dear users, please do not use a custom skeleton with this plugin.


Update 1: Added "Actors To Ignore" Option: Video

A modular, compact, and highly modifiable solution for foot ik application that can be used in any project, giving characters a realistic foot interaction with their environment without the need of using multiple skeletal control nodes and performance heavy blueprint calculations.

Explanation Video

Documentation

Technical Details

Features:

  • Plug And Play
  • Fully replicated for multiplayer
  • Written completely in C++ for better performance
  • Calculation parameters can be modified by user
  • A single node for neat application


Code Modules:

  • Runtime: FootIK
  • Editor: FootIKEditor

Number of C++ Classes: 2

Network Replicated: Yes

Supported Development Platforms: Win64, Win32

Supported Target Build Platforms: Win64, Win32