Foliage Plugin

eelDev - Code Plugins - Mar 22, 2019
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Convert Foliage Instances to Interactable Actors

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  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

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The Foliage Plugin can convert your Foliage Instances to Actors, these actors can then be interacted with or contain custom logic that gives the player Rewards such as Wood, Stone or other resources.

Convert your Trees, Rocks, Forests into harvestable resources

Product Support
  • For product support and technical support you'll have to verify product ownership as stated here:
  • You can find product support hours and more information in the link above.


Supported Engine Versions
  • Epic does not allow plugin updates for older engine versions, this means only the 3 latest engine versions are supported. Older engine versions will have an older and outdated version of the plugin.
  • If you need support for older engine versions you can purchase the plugin on
  • It's also possible to obtain Source Control access to plugin source code through Gumroad.

Technical Details


  • Convert Instanced Foliage into Actors
  • Full Multiplayer Support
  • Support for Tiled Landscapes, World Composition and Level Streaming
  • Saving and Loading
  • Respawning and Removing Instances
  • Damage Types (Require to use an Axe to harvest trees)

Code Modules:

  •  FoliagePlugin (Runtime)

Demonstration Video:

Video Tutorials

Number of C++ Classes: 7

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, Linux, Mac, Android, IOS

Supported Engine Versions: 5.1, 5.2, 5.3


Supported Engine Versions
  • See note above.

Additional Notes
  • Notes: The assets demonstrated in the screenshots are not included.
  • Notes: Destruction of Geometry Meshes (Chaos Destruction) in UE5.0 is currently not working due to no simple way of applying destruction, you'll need to setup your own force actor that applies damage to Chaos Destruction Components.